Patch Notes
Browse all version updates
User-friendly patch notes for each release. For the full developer changelog with technical details, see the Developer Changelog.
v0.13.3 - NPC Quests & Turn In
Latest- NPC-bound quests - Quests can now be tied to specific NPCs via the npcViewId field. NPC quests are hidden from the main quest log until accepted — players discover them by interacting with NPCs
v0.13.2 - February 2026
- Enchanting XP from enchanting items - When SimpleEnchantments is installed, enchanting an item awards ENCHANTING skill XP automatically. XP scales with enchantment level — higher-level enchantments
v0.13.0 - Elite Hostile Mobs
- Tiered elite mob system - Hostile mobs can now randomly become elite when they spawn into the world. Elite mobs have boosted max health, deal more damage, and take less damage. Three default tiers s
v0.12.3 - February 2026
- Tiered elite mob system - Hostile mobs can now randomly become elite when a player engages them in combat. Elite mobs have boosted max health, deal more damage, and take less damage. Three default t
v0.12.2 - February 2026
- Command Rewards step replaces Item Requirements in the wizard - Step 3 of the Custom Skill Wizard now lets you configure command rewards (commands that run when the skill levels up) instead of item
v0.12.1 - February 2026
- Run a custom command when any XP boost is activated - Server owners can now configure a command that runs automatically whenever a boost is activated (permission boosts, admin boosts, and token acti
v0.12.0 - February 2026
- Skill icons on XP page - Each skill card on the Skill Overview page now displays an item icon beside the skill name representing the skill (pickaxe for Mining, longsword for Swords, bow for Archery,
v0.11.1 - February 2026
- Built-in custom skills can now be disabled - Magic and Artillery now appear in the Built-in Skills table on the Custom Skills admin page with the same enable/disable toggle as the 22 core skills. Pr
v0.11.0 - February 2026
- Magic - A new combat skill for wands and spellbooks, split from Archery. Gain XP by dealing damage with any wand or spellbook. Includes a mana-heavy skill tree (350+ potential mana from tree rewards
v0.13.1
- Dedicated Elite Mobs section in Admin Dashboard - Elite mob settings now have their own section in the Admin Dashboard instead of being grouped under General Settings. The section includes the exist
v0.11.2
- Magic mastery cape - Reaching level 100 in Magic now awards a mastery cape with +30 Mana, +8% Signature damage, and light armor stats — matching the Staves cape's spellcaster focus
v0.10.9
- Modded weapons now earn XP automatically - Added generic weapon-type fallback patterns to all combat skill XP maps so that weapons from other mods earn XP even without explicit configuration. For ex
v0.10.8
- Parry bonuses are now weapon-aware - The 4 parry stats (Counterattack, Reflect, Stamina Drain, Stun Damage) now respect combat targeting, matching how Damage, Critical Chance, and Lifesteal already
v0.10.7
- Fixed custom skills not showing skill tree or item reward buttons on the XP overview page - Custom skills were missing the "View Tree", "View Items" / "Claim Items" buttons on their skill cards, eve
v0.10.6
- Fixed daily harvest quest not tracking crop pickups - The "Harvest Season" daily quest was using a block-break objective type instead of item pickup, so harvesting crops via interactive pickup wasn'
v0.10.5
- Health Regen - New skill tree reward type that passively regenerates a percentage of your max health per second. Available in Defense (Lv65: +0.5%/s, Lv100: +1%/s) and gathering skill trees — Mining
v0.10.4
- Buff bar shows equipped weapon stats - The combat stats in the buff bar (DMG, CRIT, STEAL) now reflect your currently equipped weapon instead of showing the highest value across all combat skills. T
v0.10.3
- Misc category now appears in leaderboard filters - The Misc category (Building and custom misc skills) was missing from the leaderboard category filters. A new "Misc" filter button lets you view and
v0.10.2
- Define your own skills - Server owners can now create fully custom skills beyond the 22 built-in ones. Custom skills have a unique ID, display name, description, category (Gathering, Combat, Craftin
v0.10.1 - Parry Rewards & Scroll Recovery Quest
- Parry rewards in combat skill trees - When the Perfect Parries mod is installed, 7 melee combat skills (Swords, Daggers, Polearms, Staves, Axes, Blunt, Unarmed) and Defense now include parry-themed
v0.10.0 - Fishing Skill, Mod Integrations & White Label Fixes
- Fishing is now active - By default, killing fish and aquatic mobs awards Fishing XP. Minnows, Salmon, Crabs, Sharks, and more all grant Fishing XP based on their difficulty — no additional mods requ
v0.9.0 - Combat XP Modes & Item Requirements
- Damage-based combat XP - New combat XP mode where offensive weapon skills gain XP equal to damage dealt (1:1 ratio). A hit dealing 15 damage awards 15 XP. Simple and intuitive progression that scale
v0.8.15
- White-label configuration page - Server owners with the WHITE_LABEL entitlement can now edit branding settings directly from the admin UI. Access via the "White Label" button in the Actions section.
v0.8.14
- Getting Started - New introductory quest that rewards a Skills Menu Scroll for breaking your first block. Auto-accepts and auto-claims to welcome new players. The crafting recipe for the Skills Menu
v0.8.13
- White-label branding support - Server owners with the WHITE_LABEL entitlement can now customize the skill menu with their own branding. Configure your server name in mods/mmoskilltree/white-label.js
v0.8.12
- Skill Tree Reset Scroll - A consumable item that resets all skill tree reward selections. Hold for 3 seconds to reset your reward choices across all skills, allowing you to pick new rewards. XP and
v0.8.11
- Skills Menu Scroll - A new consumable item that opens the Skills menu when used. Left-click to instantly open your skills page without typing commands. The scroll is reusable and not consumed on use
v0.8.10
- Boost permissions now use native permission checks - The custom permissions.json file-based boost permission system has been replaced with native player.hasPermission() checks, ensuring compatibilit
v0.8.8
- Hidden quests - Quests can now be configured to stay invisible in the UI until specific conditions are met. Hidden quests automatically appear once the player starts them (via auto-accept or admin c
v0.8.7
- Added Kurabiye's Longbows mod support - All 10 weapons from the Kurabiye's Longbows mod now have default Archery XP values: 9 longbow variants matching their material tier (Adamantite, Cobalt, Thori
v0.8.6
- New Kill-Only Combat XP toggle - When enabled, offensive weapon skills (Swords, Axes, Polearms, Staves, Blunt, Daggers, Archery, Unarmed) only gain XP when you kill a mob, not on every hit. Defense
v0.8.5
- Fixed Acrobatics skill not gaining XP - The Acrobatics skill was not awarding any XP because its default XP values were never loaded. Acrobatics now correctly awards XP when players survive fall dam
v0.8.4
- Default quests are now auto-generated on every server start - Default quests are written to quests/_defaults/default-quests.json each time the server loads. This file is always overwritten, so defau
v0.8.3
- Underscore delimiter for boost commands - /mmoboost give and /mmoboost global now accept underscores as an alternative to pipes for separating arguments (e.g., /mmoboost give Ziggfreed_mining_2_30 i
v0.8.2
- Leaderboard toggle - Server owners can now show or hide the Leaderboard tab from the admin dashboard. When disabled, the Leaderboard tab is hidden from all sidebar pages (Skill Overview, Boosts, Que
v0.8.1
- Fixed crash when opening Quest page in a new world - Opening the Quest page before performing any quest-tracked action caused a server error. Players with no quest data (new world or first join) can
v0.8.0
- Fully configurable quests via JSON files - Define quests in mods/mmoskilltree/quests/ using JSON. Each quest has objectives, rewards, categories, prerequisites, and level requirements. An example fi
v0.7.9
- Item Rewards page now shows 5 cards per row - Reward cards are more compact, fitting an extra column so you can see more rewards at a glance without scrolling
v0.7.8
- Fixed combat XP exploit from non-hostile mobs - Players could farm combat XP by attacking passive creatures. Combat offense XP (Swords, Axes, Archery, etc.) is now only awarded when dealing damage t
v0.7.7
- New item-based XP tokens - Physical items that players consume (hold-to-use) to instantly gain XP in a specific skill. Available in 8 tiers from Fragment (100 XP) to Artifact (500,000 XP), each for
v0.7.6
- Color-coded buff labels - Claimed tree buffs on each skill card now display as individually colored labels instead of plain gray text. Colors match the buff type: red for damage, blue for defense, o
v0.7.5
- Skill overview redesigned as a card grid - The skill list on the main XP page now displays as a grid of cards (3 per row) instead of flat rows. Each card shows skill name, level, progress bar, XP, c
v0.7.4
- New in-game Skill Tree editor - Server owners can now customize skill tree reward tiers directly from the admin panel. Open /mmoadmin and click "Edit Skill Tree" to browse skills by category, view a
v0.7.3
- Mastering a skill now rewards a global XP boost token - Reaching level 100 in any skill now awards a 1.25x All-Skill Global XP Boost (30 min) token instead of the previous personal skill-specific bo
v0.7.2
- Fixed skill tree stat modifiers not updating after config changes - Players who were offline during a skill tree config edit (or when the server restarted after edits) would keep outdated health, st
v0.7.1
- Skill capes now provide armor stats - Each mastery cape has unique attributes themed to its skill, making them functional gear on top of prestige cosmetics
v0.7.0
- New language: Russian - Full Russian translation added as the 9th built-in language
v0.6.4
- Hide XP column in category/total views - The "Total XP" column is now hidden when viewing Total Level, Gathering, Combat, or Production leaderboard views. XP is only shown when drilling down to a sp
v0.6.3
- Fixed item reward commands not executing - Reward commands (like /give) could fail silently when triggered from the Rewards UI. Commands now execute reliably with proper timing between multiple item
v0.6.2
- Inventory space validation - Item rewards now check that you have enough inventory space before claiming
v0.6.1
- Hard cap on total XP multiplier - New maxBoostMultiplier setting (default: 5.0x) prevents runaway XP gains regardless of how many boosts are active
v0.6.0
Major overhaul of the command rewards system with a unified schema and override-based config.
v0.5.11
- New toggle in /mmoadmin - Enable/disable item rewards from command-rewards.json
v0.5.10
- Bulk XP command - Set XP for one, many, or all players at once
v0.5.9
- Permission-based skill visibility - When skill permissions are enabled, skills are now filtered throughout the UI
v0.5.8
- Compact buff bar - All active buffs shown in a single horizontal bar at the top
v0.5.7
- Global and personal XP boosts - Players can activate boosts that multiply XP gains
v0.5.6
- Configs now store ONLY overrides - Customizations are preserved across mod updates
v0.5.5
- Item Rewards Fully Disabled When Config Disabled - Complete protection when item rewards are turned off
v0.5.4
- Milestone XP display - When changing formula, basexp, or scale, shows XP required for milestone levels
v0.5.3
> ⚠️ BREAKING CHANGE: Leveling formula completely changed. XP requirements are higher at all levels, so existing players will have lower levels with the same XP. Use /mmoconfig formula --args=legacy t
v0.5.2
- Harvest Exploit Prevention - Players can no longer gain XP by placing and harvesting items
v0.5.1
- Target Player XP Command - OPs can now set other players' XP directly
v0.5.0
- Item Rewards at Skill Milestones - Receive item rewards when reaching specific skill levels
v0.4.9
- Deployable XP Exploit Fix - Totems and turrets no longer give combat XP
v0.4.8
- Placed Block XP Exploit Prevention - Players can no longer gain XP by breaking blocks they placed
v0.4.7
- Fixed leaderboard crash on multi-world servers - Leaderboard no longer crashes when players are in different world instances (e.g., dungeons, temples)
v0.4.6
- Fixed command permissions blocking all players - Commands like /mmoxp, /skilltree, and /xpdisplay were requiring permission nodes even when permission system was disabled
v0.4.5
- Keb's Katanas Mod Support - Added default XP values for katanas from the Keb's Katanas mod
v0.4.4
- Offline Player Leaderboard - Leaderboard now displays both online and offline players
v0.4.3
- Turkish Localization - Added Turkish (Türkçe) as a supported language
v0.4.2
- Disabled Luck for Crafting - Removed luck bonus from crafting due to critical item duplication bug
v0.4.1
- Mighty Staffs Mod Support - Added default XP values for staffs from the Mighty Staffs mod
v0.4.0
- Skill Tree Scrolling - Skill tree UI now scrolls when there are many tiers
v0.3.5
- Leaderboard Combat Skill Filters - Fixed combat category only showing 6 of 10 skills in the filter bar
v0.3.4
- Leaderboard Page - View player rankings accessible from ViewXpPage
v0.3.3
- Hungarian Localization - Added Hungarian (Magyar) as a supported language
v0.3.2
- Portuguese Localization - Added Portuguese (Português) as a supported language
v0.3.1
- Tier 7 Rewards - Added Level 65 milestone rewards for all 16 skills
v0.3.0
- Luck System (renamed from Double Drop) - Complete overhaul of bonus drop mechanics
v0.2.9
- Fixed critical hit notification - Now shows multiplier (x1.5) instead of total damage amount
v0.2.8
- 4 New Melee Combat Skills - Weapon types split from Swords/Axes for more focused progression:
v0.2.7
- Fixed Archery skill not gaining XP - Archery now correctly awards XP when dealing damage with bows, crossbows, wands, and other ranged weapons
v0.2.6
- /setmmoxp Command - Admin command to set player XP directly
v0.2.5
- Fixed BONUS_XP reward display - Now correctly shows the target skill name
v0.2.4
- Localization System - Full i18n support for all UI text
v0.2.3
- Dynamic Skill Tree Choices - Configurable number of choices per tier (up to 5)
v0.2.2
- Fixed double drops not working - Double drops now actually add bonus items to inventory
v0.2.1
- Fixed duplicate component error - Resolved IllegalArgumentException: Entity contains component type crash when multiple XP events fired in the same tick (e.g., breaking multiple blocks rapidly or co
v0.2.0
- Reward Effect Framework - Pluggable system for reward effects with handler registry
v0.1.1
- Settings Page - New in-game settings UI accessible via the Settings tab on ViewXpPage
v0.1.0
- Skill Tree System - Unlock XP bonus rewards at level milestones
v0.0.11
- Combat XP System - Full implementation of combat skills via CombatDamageEventSystem
v0.0.10
- Crafting XP - New CraftRecipeEventSystem awards XP when crafting items
v0.0.9
- Quick threshold commands - Set XP display threshold with /xpd 10, /xpd 20, /xpd 0, etc.
v0.0.8
- /mmoconfig reloaddefaults - Now properly saves config after reloading defaults (previously only applied in-memory)
v0.0.7
- ViewXpPage - New custom UI page for viewing skill stats
v0.0.6
- /mmoconfig reloaddefaults - New admin command to reset all XP values to built-in defaults from SkillDefaults.java
v0.0.5
- Comprehensive default XP values for all Hytale blocks based on official item database
v0.0.4
- Fixed issue with "harvesting" blocks not rewarding xp
v0.0.3
New skills added for developers to access via API
v0.0.2
- Changed default XP gain threshold for message display from 0 to 10
v0.0.1 - Initial Release
- Mining - Gain XP from breaking stone and ores