v0.10.4 Patch Notes

What's new in v0.10.4

UI Improvements

  • Buff bar shows equipped weapon stats - The combat stats in the buff bar (DMG, CRIT, STEAL) now reflect your currently equipped weapon instead of showing the highest value across all combat skills. The title shows which weapon skill is active (e.g., "BUFFS (Swords)"). Works with both built-in and custom combat skills
  • Total Level card shows global combat buffs - The Total Level summary card now shows "All Combat" reward bonuses (Damage, Critical Chance, Lifesteal) alongside other global buffs. Per-skill and per-category combat rewards are excluded since they only apply with specific weapons. Luck and Parry bonuses remain excluded as they are always skill-specific
  • Cleaner card metadata - Skill card metadata lines now show only tier progress (e.g., "Tier 3/10") instead of repeating XP and Luck stats that are already visible as buff labels
  • Skill cards redesigned with native Hytale styling - Skill cards on the overview page now use the Hytale panel background with proper separators, a real progress bar widget with percentage label, and auto-wrapping buff labels. Cards are laid out in an auto-wrapping grid instead of fixed 3-per-row, adapting to the available space
  • XP Overrides page redesigned with native Hytale styling - The XP Maps admin editor now uses the standard Hytale container layout with themed panels, scrollbars, separators, and button sounds, matching the rest of the admin dashboard
  • Skill buttons now wrap in the XP editor - Categories with many skills (e.g., Combat with 10+ weapon types) now wrap to multiple rows instead of overflowing off-screen
  • Wider buttons on Skill Tree and Item Rewards pages - Back and Reset buttons on the skill tree reward claim and item reward claim pages are now wider for easier clicking
  • Close X icon on XP, Quests, and Boosts pages - The "CLOSE" text button at the bottom of the Skill Overview, Quests, and Boosts pages has been replaced with a native close X icon in the header, matching the standard Hytale UI pattern

Bug Fixes

  • Custom combat skills now gain XP in damage-based and kill-based modes - Custom skills with melee combat triggers (e.g., a custom Katana skill) were always awarding Unarmed XP instead of the custom skill when using Damage, Damage+Kill, or Kill-Only combat XP modes. The weapon-to-skill lookup now checks both built-in and custom skill XP maps, using longest pattern match. Per-hit mode was already working correctly
  • Custom skills now included in total level and leaderboard - Custom skills with XP maps configured were not counted in the Total Level card on the skill overview page, leaderboard totals, category totals, or the leaderboard skill breakdown text. All totals and rankings now correctly include custom skills alongside built-in skills
  • Custom combat skills now receive correct combat rewards - Holding a weapon mapped to a custom combat skill (e.g., a custom Katana skill) was incorrectly applying Unarmed-specific damage bonuses, crit chance, and lifesteal instead of the global "All Combat" rewards. Custom combat skills now correctly receive only All Combat rewards from the skill tree, and the buff bar displays the custom skill name next to weapon stats

Looking for technical details? View full developer changelog for v0.10.4