v0.10.8 Patch Notes

What's new in v0.10.8

Per-Skill Parry Stats

  • Parry bonuses are now weapon-aware - The 4 parry stats (Counterattack, Reflect, Stamina Drain, Stun Damage) now respect combat targeting, matching how Damage, Critical Chance, and Lifesteal already work. A parry reward set to "Swords" only applies when holding a sword, while "All Combat" rewards apply with any weapon
  • Parry rewards now show weapon targeting in tooltips - Parry rewards with a specific combat target (e.g., Swords, Melee, Ranged) now display the target in parentheses on the skill tree and buff displays, matching the format used by Damage and Critical Chance rewards

Parry Reward Rebalance

  • Parry reward values rebalanced - All parry reward values updated based on feedback from the Perfect Parries mod developer. Values are now much more impactful and meaningful, scaling from 20% at level 40 up to 45% at level 100
  • Defense skill provides global parry rewards - Defense parry rewards apply with any weapon: Reflection Damage (9% at Lv40, 15% at Lv100), Counterattack Damage (20% at Lv50, 40% at Lv100), Stamina Loss reduction (15% at Lv65, 30% at Lv100), and Stun Damage (25% at Lv80, 40% at Lv100)
  • Weapon skills provide weapon-specific parry rewards - Swords, Daggers, Polearms, Staves, Axes, Blunt, and Unarmed now offer Counterattack Damage and Stun Damage rewards that only apply when holding that weapon type. Values scale from 20-30% at level 40 up to 30-45% at level 100
  • Fishing parry rewards updated - Fishing retains global Reflection Damage and Stamina Loss reduction at roughly half the Defense values, fitting its role as a gathering skill with light combat utility

Looking for technical details? View full developer changelog for v0.10.8