v0.12.2 - February 2026 Patch Notes
What's new in v0.12.2 - February 2026
Custom Skill Wizard
- Command Rewards step replaces Item Requirements in the wizard - Step 3 of the Custom Skill Wizard now lets you configure command rewards (commands that run when the skill levels up) instead of item level requirements. Add rewards with a level trigger, command, and optional display name. Commands support
{player},{level},{skill}, and{totalLevel}placeholders
Quest Expansion
- Branching prerequisites (AND/OR logic) - Quest prerequisites can now use AND/OR grouping for branching storylines. Instead of requiring all prerequisite quests to be completed, you can create branching paths where players only need to complete one of several quests to proceed. Supports nested groups for complex quest chains like "Complete the intro quest AND (choose the warrior path OR the mage path)"
- Mixed sequential and parallel objectives - Quests can now have objectives that must be completed in stages while allowing some objectives within the same stage to be done in any order. Assign an
ordervalue to each objective — objectives with the same order value can be completed in parallel, while higher-order objectives unlock only after all lower-order ones are done. Backward compatible: quests using"sequential": truecontinue to work as before - Structured reward types - Quest rewards now support XP grants, boost tokens, and currency alongside commands. XP rewards grant skill XP directly, boost token rewards activate timed XP multipliers, and currency rewards grant gold. Each reward type has a display name shown in the quest UI. Existing command-based rewards continue to work unchanged
- Quest tags and variables - Quests can now include tags for filtering and metadata variables for custom key-value data. Tags are displayed as chips in the quest UI and can be used for organization. Variables store arbitrary data for future conditional logic and docs site filtering
Localization
- Skill card buff labels and stats bar fully localized - The short buff labels on skill cards (HP, DMG, CRIT, etc.), the stats bar in the side panel (XP, DMG, BLK, CRIT, STEAL, FALL), and the tier progress text are now localized in all 9 languages instead of being hardcoded in English
Config Presets (Premium)
- Quests now included in preset export/import - The config preset system now supports exporting and importing quest files alongside other configs. When exporting, all user quest files from
mods/mmoskilltree/quests/are merged into the preset. When importing, quest data is written to apreset-quests.jsonfile in the quests directory. Existing user quest files are backed up before import
Docs Site: Gallery Improvements
- Public/Private visibility toggle - Configs, presets, and quests uploaded to the community galleries now default to Private. Users can toggle visibility with a single click on the Eye/EyeOff badge in the top-right corner of each card on the "My" tab. Only items that are both admin-approved and set to Public appear in community listings
- Extracting quests from presets - Extracting a preset that contains quests now saves them to the Quest Gallery instead of the Config Gallery
Looking for technical details? View full developer changelog for v0.12.2 - February 2026