v0.12.3 - February 2026 Patch Notes
What's new in v0.12.3 - February 2026
Elite Hostile Mobs
- Tiered elite mob system - Hostile mobs can now randomly become elite when a player engages them in combat. Elite mobs have boosted max health, deal more damage, and take less damage. Three default tiers ship out of the box: Elite (70% chance, 1.5x HP/damage), Rare (25% chance, 2.5x HP, 2x damage), and Legendary (5% chance, 5x HP, 3x damage)
- Data-driven tier config - All elite tier definitions, roll chance, and behavior are configured in
mods/mmoskilltree/elite-mobs.json. Add custom tiers, adjust multipliers, or change the 10% base roll chance without touching code - Mob ID filtering - Control which mobs can become elite using allow/deny lists with substring pattern matching. Deny specific mobs (e.g., training dummies), restrict elites to certain mob types, or assign specific tiers to individual mobs via tier overrides
- Admin toggle - Enable or disable the entire elite mob system from the Admin Dashboard under General Settings. Disabled by default — flip it on when you're ready
Looking for technical details? View full developer changelog for v0.12.3 - February 2026