Reward Types

16 reward types to build your character

Overview

Skill tree rewards are permanent bonuses that enhance your character. There are 16 different reward types, each tailored to specific skill categories. 4 parry reward types are available when the Perfect Parries mod is installed.

All Reward Types

TypeEffectOffered By
Bonus XPGain more XP from actionsAll skills
Max HealthPermanently increase health poolAll skills
Max StaminaPermanently increase stamina poolGathering, Block, Acrobatics
Max ManaPermanently increase mana poolStaves (primary), Archery, Crafting
Health RegenRegenerate health over timeDefense, Mining, Woodcutting, Excavation, Fishing, Building
Mana RegenRegenerate mana over timeStaves, Harvesting, Crafting
DamageDeal more damage with attacksCombat skills
BlockTake less damage from hitsBlock, Gathering skills
Critical ChanceChance for 50% bonus damageCombat skills
LifestealHeal when dealing damageCombat skills
LuckChance for bonus resourcesGathering skills
Fall ReductionTake less damage from fallsAcrobatics, Block
Parry Counterattack*Chance to counterattack after parrySwords, Daggers, Axes, Unarmed, Defense
Parry Reflect*Reflect blocked damage to attackerSwords, Polearms, Staves, Blunt, Defense
Parry Stamina Drain*Drain attacker's stamina on parryDaggers, Staves, Unarmed, Defense
Parry Stun Damage*Bonus damage to stunned enemiesPolearms, Axes, Blunt, Defense

Stat Rewards

Max Health

Increases your maximum health permanently. Applies via Hytale's EntityStatMap system.

  • Typical values: +5 to +30 health per reward
  • Stacks additively from multiple sources
  • Reapplied automatically on config updates

Max Stamina

Increases your maximum stamina. Base stamina is 10, so rewards are scaled appropriately.

  • Typical values: +1 to +3 stamina per reward
  • Early tiers: +1, Mid tiers: +2, Master tier: +3

Max Mana

Increases your maximum mana. Players start with 0 mana by default.

  • Staves skill offers the most mana (360+ potential)
  • Archery offers high mana for spellcasters (290+)
  • Physical combat skills offer minimal mana

Health Regen

Regenerates a percentage of your maximum health per second. Applied continuously while alive and not at full health.

  • Defense offers larger values: +0.5% HP/sec at tier 7, +1% HP/sec at tier 9
  • Gathering skills (Mining, Woodcutting, Excavation, Fishing) and Building offer +0.2% at tier 8 and +0.3% at tier 9
  • Stacks additively from multiple sources

Mana Regen

Regenerates a percentage of your maximum mana per second. Applied continuously while not at full mana.

  • Staves offers larger values: +0.5% MP/sec at tier 7, +1% MP/sec at tier 9
  • Harvesting and Crafting offer +0.2% at tier 8 and +0.3% at tier 9
  • Stacks additively from multiple sources

Combat Rewards

Combat Targeting

Combat rewards (Damage, Critical, Lifesteal) can be configured to apply to specific weapon types:

TargetApplies To
ALLAll combat (default, backward compatible)
MELEESwords, Daggers, Polearms, Staves, Axes, Blunt, Unarmed
RANGEDArchery (bows, wands, guns)
MAGICMagic abilities
IndividualSpecific skill (e.g., SWORDS, DAGGERS)

High-tier rewards (Tiers 8-9) offer "All Combat" bonuses as alternatives to skill-specific bonuses.

Damage

Multiplies your outgoing damage.

  • Typical values: +2% to +10% per reward
  • Applied in CombatDamageEventSystem before damage calculation
  • Can target specific weapons via combatTarget in config

Block (Defense)

Reduces incoming damage from all sources.

  • Typical values: +2% to +10% per reward
  • Capped at 90% maximum total reduction
  • Named "Block" to distinguish from Hytale's built-in defense

Critical Chance

Chance to deal 1.5x damage on attacks.

  • Typical values: +3% to +15% per reward
  • Combat notification shows "Critical! (x1.5)"

Lifesteal

Heals you for a percentage of damage dealt.

  • Typical values: +2% to +10% per reward
  • Combat notification shows green "+X.X" heal amount

Utility Rewards

Bonus XP

Multiplies XP gains for the associated skill.

  • Typical values: +5% to +20% per reward
  • Stacks multiplicatively with multiple bonuses
  • Display shows specific skill: "+5% Mining XP"

Luck

Chance for bonus resources when gathering.

  • Typical values: +3% to +15% per reward
  • Triggered on block breaks and item pickups
  • Bonus item determined by luck loot table
  • Display shows specific skill: "+5% Mining Luck"

Fall Damage Reduction

Reduces damage taken from falls.

  • Acrobatics specializes in this (up to 60%)
  • Capped at 90% maximum total reduction

Parry Rewards

These 4 reward types are only available when the Perfect Parries mod is installed. They appear in melee combat skill trees at levels 40-100.

Parry Counterattack

Chance to automatically counterattack after a successful parry.

  • Values: 2% at level 40, scaling to 4% at level 100
  • Offered by: Swords, Daggers, Axes, Unarmed, Defense

Parry Reflect

Reflects a percentage of blocked damage back to the attacker.

  • Values: 2% at level 40, scaling to 4-5% at level 100
  • Offered by: Swords, Polearms, Staves, Blunt, Defense

Parry Stamina Drain

Drains the attacker's stamina on a successful parry.

  • Values: 2% at level 40, scaling to 4-5% at level 100
  • Offered by: Daggers, Staves, Unarmed, Defense

Parry Stun Damage

Deals bonus damage to enemies stunned after a parry.

  • Values: 2% at level 40, scaling to 4-5% at level 100
  • Offered by: Polearms, Axes, Blunt, Defense

* Each weapon skill receives a unique pair of parry rewards that match its playstyle. Defense receives all four types at its highest tiers.

Skill Category Themes

CategoryPrimary Rewards
GatheringLuck, Stamina, Block, Health Regen, Bonus XP
Physical CombatDamage, Crit Chance, Lifesteal, Health
Magical CombatMana, Mana Regen, Damage, Crit Chance
BlockBlock, Health, Health Regen, Fall Reduction
AcrobaticsFall Reduction, Stamina, Block
ProductionBonus XP, Health, Stamina, Mana, Mana Regen