v0.14.2 - April 2026 Patch Notes
What's new in v0.14.2 - April 2026
Quest System
- Quest completion can now reset other quests - A quest can declare a
resetsOnCompletelist of other quest IDs. When the triggering quest is claimed, each target quest is fully reset (state, progress, cooldown) and becomes re-acceptable immediately. Useful for "weekly master" style quests that reset a group of dailies, or any quest chain where finishing one should re-open earlier content. Resets fire after rewards execute. For auto-claim quests they fire on completion; for manual-claim quests they fire when the player actually claims. Parked COMPLETED_UNCLAIMED quests do not reset their targets until claimed. Chains do not cascade — targets are reset, not re-completed
Bug Fixes
- Fixed
/mmoboost clearand/mmoboost statusfailing for player names containing underscores - Player names likejohny_boywere being split on the underscore, so the command looked up "johny" instead of the full name and reported "Player not found". The clear and status subcommands now treat the args value as a single player name and preserve underscores. Multi-arg subcommands (give,global) are unaffected and continue to accept|or_as delimiters - Fixed Command Rewards admin page overflowing when a skill has many level tiers - The level tier selector on the Command Rewards admin page laid out all tier buttons on a single non-wrapping row, so skills with many configured tiers pushed buttons off-screen past the Add Tier input. Tier buttons now wrap to multiple rows and the input/Add Tier controls sit on their own row above
- Fixed elite mob death cleanup throwing console errors and leaving nameplates on corpses - When an elite mob died, the plugin tried to clean up its elite data and nameplate at the wrong point in the tick cycle, logging
Elite death cleanup error: Store is currently processing!and aborting the cleanup. The result was lingering elite nameplates floating on corpses and persistent elite data on dead entities. Cleanup is now deferred to a safe point so elite corpses reset properly and the console spam is gone - Fixed leveling formula reverting to Hybrid after server restart - Switching the leveling formula to Legacy in the Admin Config page updated it live, but the choice was never written to disk. On restart the formula fell back to the default (Hybrid), which made high-level XP requirements balloon unexpectedly. The formula selection now persists across restarts
Plugin API
- Listen for XP gain from another mod - Other mods can now register a listener that fires every time a player gains XP in any skill. The event includes the player, skill ID, base and final XP amounts (so you can see how much the skill tree bonus and active boosts contributed), before/after XP and level values, and a level-up flag. Useful for analytics mods, custom notification overlays, achievement systems, or any cross-mod reward chain that wants to react to progression
Looking for technical details? View full developer changelog for v0.14.2 - April 2026