v0.14.4 - April 2026 Patch Notes

What's new in v0.14.4 - April 2026

Skill Tree Rewards

  • Combo finisher damage bonus - New COMBO_DAMAGE reward type grants a % damage bonus on the final hit of a combo chain. Server owners can author these rewards on any combat skill's tree to give high-level players a tangible mechanical payoff for maintaining hit chains. Per-skill targeting means Swords Combo and Archery Combo can have independent bonuses
  • Per-skill combo pacing baked into defaults - Finisher hit counts differ by combat skill so each weapon class feels distinct: Swords finish on every 3rd hit, Axes on every 2nd, and everything else (Archery, Unarmed, custom skills) on every 4th. Combo window is 2 seconds across the board. Server owners can override any of these per-skill via skillComboWindowMs / skillComboFinisherHitCount maps in skill-tree.json